My final EA's are on the next page, or just follow the link above. The EA's on this page are incomplete works either pre-release or non-final versions. Some of my experimental projects will be posted here as well which tests the limitations and the possible types of features to incorporate in a Realflight model such as my 5th generation multiaxis thrust vectoring nozzle.
The B-58 Hustler is my first 3DS Max model for Realflight and is actually my first 3DS Max model period. It is nearing completion but I have a few things to learn before wrapping everything up. Dr. Moo is helping set the pivot points and hierarchy and once this is done, plus a couple visual touch-ups on the model, I'll be UV unwrapping this thing for the CS.
--note added 5/9/2010
The E-Flite 4 Site Micro is my second 3DS Max model for Realflight. The picture above shows two days worth of work. It took quite a few hours to make all the little details, but since the model is a flat-out model, there are plenty of polys leftover to play with.
It is my goal to make this ultra realistic by having moving parts in/on the servo elements, and also simulate the at-rest linear servo twitches that these models are known for. I plan on adding a number of other details to this model before I'm done.
This Sky Crane / Air Crane heli model was actually planned to be my second 3DS Max model. However the E-Flite 4 Site Micro model got in the way and instead of starting this last Friday, I had to wait until Saturday morning. Bummer.... This model is actually less complex than the E-Flite 4 Site Micro due to the number of small details with electronics and wiring I've added to the 4 Site. It appears to be far less complex than the B-58 Hustler as well, but as I've learned over the past few weeks since teaching myself how to model, I know looks can be deceiving.