News

April 3, 2024

 

It's been a very long time since I updated my site.  I haven't modeled in a long time due to multiple circumstances in life.  I've had many hospital visits since my last update, lost my job of nearly 22 years and I'm coping with many other things I wish not to discuss here.

 

No matter the lows going on in my life, I'm still alive by several miracles.  Maybe I will be able to get back to making 3D models for RC simulators in the near future.

 

First thing, I have less than 60 days to move out of my apartment.  My family and I are being evicted so that they can renovate our unit.  They've terminated our lease options.  We already can't really afford to live where we live anymore, and if we wanted to apply for a renovated unit, it will cost us about another $1,000 more per month. 

 

I personally don't think a two bedroom apartment is worth close to $4,000 a month.  I'm on permanent disability and my wife works full time and we still don't make enough to afford food after paying rent, so we have to go.

 

The apartment town homes we live in is called Arrive North Bend.  The building we live in is actually built directly on top of a seismic fault and there is damage to the building which can't be fixed.  The rear side of the building drops about 5" lower than the front.  There are cracks in the walls and ceilings.  They will just cover the cracks with spackle.  The windows also don't close because the walls shifted so much during the 2001 Nisqually earthquake.  Maybe god is doing us a favor by forcing us to move out as the next earthquake may collapse this building.  I hope if that happens, no residents are harmed, but I will laugh about Trinity Properties (Owners of Arrive North Bend) having to rebuild and suffering such a huge financial loss.

August 20th, 2021

 

Nearly a year after my last update, I'm still alive and I think I'm still on planet earth, though it is arguable if we're all still in the same universe.

 

The world up and got itself in a damn hurry to get bat-s*** crazy.

 

I've still not modeled anything in a long time and I still own my license of 3DS Max since I never moved to their subscription only model.  The same is said for Photoshop CS5.1 or 5.5, whichever was the last available upgrade available to me.

 

These days I focus my energy on education and mainly study geology, while attempting to maintain a focus on chemistry as well.  I haven't done much as far as progression, but I still practice analytical chemistry as often as possible while still picking up new skills with self-education.  I got into geology because of the love I developed of chemistry and collecting the periodic table of the elements.  I've extracted numerous elements from natural sources from the environment and purified them to the best of my ability to obtain the highest purity specimen possible.  Stating this, it is part of the reason why I slowed down with everything I've been doing over the years with chemistry, as I've created a lot of hazmat waste which I personally handle and treat to form harmless products.

 

Without going into too much of a rant which most likely won't be seen by more than a handful of people, I'll keep this update short.

 

Live everyday as if it is the last chance to learn something new.  Don't be afraid to fail and just be kind to everyone unless they are trying to cause you harm.  I won't place further advice onto that last point, but I stress you to just live life and be the best person you can be for yourself above all else.  People need positivity more than ever in their lives.  If you can be a good person for yourself, you will be a good person to others.

October 13, 2020

 

I am still alive and on planet earth. 

I haven't created any models in a very long time, however, I still own my legacy license of 3DS Max and always will.  I last upgraded to 2020 before I decided to no longer renew my maintenance subscription, so I will be stuck with this version from now on.  This means I still own my copy of 3DS Max as I never moved to the subscription only plan, which is good for me.

 

I could no longer justify the expense of annual cost of renewing a maintenance subscription, which allows the user to use the latest version of Max and have a number of other perks regarding flexible licensing and cloud storage and rendering.  I can only use my license on one computer instead of my PC and my laptop (either or, but not at the same time) per the 3rd party vendor's information which handled my Autodesk subscription and software support.  So, I'm on PC only which disables my ability to go mobile with my laptop and model on vacation or while hiking in the mountains...I wouldn't waste time outdoors by working on a computer, so forget that last part.

Anyways, to anyone that still visits my jimdo site, I appreciate you dropping in and checking in on the stagnate world I know and adore.  I do spend a lot of time working on other projects involving chemistry, rockhounding and enjoy a crazy hobby extracting elements from natural resources or by reclamation of waste byproducts.  I'm creating a periodic table coffee table and I have eight more elements remaining to add to my collection.

March 13, 2019

...again, I'm still alive and figured I'd let the world know I'm still breathing.  I took up chemistry as a hobby about a year and a half ago.  I swear I'm not making meth or explosives.  I like making highly toxic substances that have amazingly pretty crystals.

July 27, 2018

I'm still alive.  I figured I'd let the world know I'm still around.  :)

June 8th, 2016

I referenced my site to someone earlier and though I might as well let the world know I'm not dead or anything.  I'm still modeling for other projects.  I'm busy as a parent, employee for my full time job and I'd rather be out hiking in the mountains on the weekends than continued sitting in a chair on my days off.

1/21/2016

 

It's been an incredibly long time since I've updated anything here.  I'm still around, but I've not had the available time for personal 3D modeling or enjoying the RC hobby in the real world.  I do still work on 3D models as freelance work, but I have enough on my plate and I currently do not have available space on my schedule for additional projects. 

If you seriously want me to create any 3D graphics, the wait time is probably about 18 months for the next slot.

This all being said, I need to state this:
Don't let physical inactivity take away your health. It's a hard lesson for those of us with desk jobs, but also for those that work at home from a PC as a second source of income. I'm lucky to still be alive.

Constantly sitting will kill you slowly and it's completely avoidable.

4/16/2015
Almost a year since my last post!  Wow.  Anyone that still comes to check out my page I appreciate you doing so, and I do apologize for the lack of updates.  Hopefully I do something soon, or I will end up creating a new page for 3D modeling in general. 

It's been a while since I've created anything for Realflight.  I just haven't had the time to dedicate, though I will say I have not given up.  Knifeedge Software would still need to update the .kex export plugin to work with later versions of Max than 2012 as well since I'm on the latest software.

5/23/2014

 

Yes, my first news post this year!

 

I was just thinking about my models and how they are no longer 100% compatible with the latest version of Realflight due to the update to the rendering engine.  My models which have specular mapping appear extremely glossy and some have weird green and purple hues.  I'm in the process of trying to fix my older models so that they look as they are supposed to in Realflight 6.5 and Realflight 7.

 

There is also an issue with smoothing groups which cause shading errors on some models.  Realflight used a global option before so that smoothing would automatically be generated based on max angles of surfaces.  I would define most of my smoothing groups to polygons, but there are some spots on the models I just didn't worry about because Realflight would automatically correct these areas upon import.  You can see this in the left aileron of the Space Shuttle and in the air intakes of the F-15E.

8/17/2013

 

Just got back from the Snohomish funfly.  I am pretty pumped after watching Matt Botos, Nick Maxwell, Leon Luke and Devin Leblanc fly.  There were many other great pilots there too so I really hate leaving their names out of this, but unfortunately I don't know everyone.  Why is this news?  Because it is my website and I say it is.

August 13, 2013

 

I was thinking about my site today and thought to myself; "Hey, I should make some sort of a post, update, something, etc. to my site"

 

I've not had the time I would like to model for fun personal playtime this year.  That is not to say I haven't been modeling or anything.  Though things have been fairly slow for me, I have been really digging into 3DS Max again lately.  I have versions 2012, 2013 and 2014 thanks to my Autodesk subscription and I found recently that I have some file version conflict problems with some of my old models.  This is dissappointing as I thought I converted all final models in my folders to .obj, .3ds and .fbx.  However I found a few files that I missed.  I do have older copies of the models that will at least open, but I have to re-work the scene again to complete the project....again.

 

As far as Realflight is concerned, I haven't created any models in a long while.  I just really miss the old fixed wing physics prior to RF6.  I find my B-1B Lancer and F-15E fly exactly as I want and as I would expect from such large turbine models.  Though admittingly, I have never flown models of this caliber in the real world I have made the physics as real as possible (weight, airfoils, power, fuel consumption, etc.)  For examples I will use my B-1B and my F-15E since they are my personal favorite models. 

 

In Realflight 5.5 I can actually get my aircraft to stall and I feel the landings are fairly realistic compared to my personal real world aircraft.  I don't get that at all in RF6.  I have to go out at least 3 times as far for my landing approach with my B-1B as it just glides and glides and glides.  My F-15E glides a little too well in RF6 as well, but I've been able to tweak my model enough to feel a bit better, though I'm still happier with how it flies in Realflight 5.5. 

 

So, I still fly in both Realflight G5.5 and RF6 depending on the aircraft I'm flying.  I also like to drop the bombs from my B-1B and F-15E and this works great in RF6, but not in Realflight G5.5.  The dropped items instantly stop moving in the horizontal direction when released (they carry no momentum/forward velocity) and then fall straight down as if they were dropped from a stationary place in the air.  It's really frustrating since I love how fixed wing aircraft fly in G5.5.

 

I'll say this here eventhough this is my dedicated "Realflight" page.  The flight physics in Intertiasoft's FSOne V2 simulator are the most realistic out of the three sims I own.  (Realflight, Phoenix and FS One V2). 

 

With special regards to FS One V2, I would like to say thank you Michael Selig for the great work he's done on accurate flight physics.  I hope to see more models debut in your excellent simulator.

2/17/2013

 

That's right!  I'm still alive as far as we know it!  It's been far too long since I've updated my site.  I'm planning on changing this behavior in the very near future.  Keep checking in and I will have something new going on.

4/27/2012

 

I just realized it's been a while since I've updated my site.  I need to add some new pictures soon and just keep up with news/status/updates.

 

I've recently built a new PC and it's the first time I've had something that can really handle the load.  I'll be getting back into the full swing of things soon and will be creating a new site showcasing less niche material.  I'm planning on building up a stockpile of non-exclusive licensed models which can be sold more than once.  These will be hosted on other sites dedicated to that purpose.

 

I'm also going to make a simple build soon for the sim.  It will be another HLG model which was requested for me to create.  It's a really cool model and I can't pass it up.

3/30/2012

 

The Space Shuttle model is almost ready for upload.  There are some areas I would have liked to have spent more time, but I need to move onto other things as well as complete another function of the space shuttle model.  I feel this model is good enough for the swap page community as it looks good and it is a blast to fly.

 

Also, I finally got a full size ATX case for my computer and sufficient 1,000 watt power supply.  I was having issues with 3DS Max running causing my PC to lock up with my monitor turning purple and filled with artifacts.  It turned out while running with the nitrous engine enabled in my viewports, it was demanding a lot more of my graphics card than what I have experienced in the past.  My power supply was slightly under spec to run everything and I knew it needed replaced eventually.  I have had no additional issues since upgrading my system.  All I need now is a new Motherboard preferably an ASUS Sabertooth X79 variety and a 6 core i7 Sandybridge processor...then of course RAM, which turns out, to be incredibly cheap for 16GB of DDR3.

3/12/2012

 

I just got done buying 3DS Max 2012 with subscription, so I don't have to worry about not having the latest and greatest software.  3DS Max 2013 comes out soon, so just when I'm getting used to the new features of 2012, I will have something new to install.

 

I also just got Adobe Photoshop CS5 Extended.  I feel both excited and sick at the same time.  Despite the costs of these programs they are well worth it.

2/8/2012

 

I've got working test models in the sim now of the Space Shuttle.  The shuttle glides well to the ground, but there is still more work to do.

 

The shuttle, when launched, takes off and arches over sharply and immediately onto it's back.  If you give it full down elevator long enough it will eventually nose up and travel straight up without additional intervention.  Since something like this has never been done before it will take a lot of experimenting to find out what works best.

 

I'm planning on creating a gyro stablized flight control system for the solid rocket boosters in the flight physics.  The real shuttle ARES rocket boosters operated in this way and in videos you can actually see them testing the guidance system out when the nozzles move about. 

 

I know I'm pushing the sim outside the realm of it's currently intended purposes, so I imagine it's misinterpereting parameters configured to make the shuttle even work at all.  I'll keep working at it and willsonman from the KE forums is also playing with the test EAs.

2/3/2012

 

I'm about to get ready to go into work.  I have been working for the past couple hours on a few projects thanks to my insomnia.

 

I uploaded pictures to the site today, but wasn't able to get all the pictures up that I wanted of my remaining models for display.

1/5/2012

 

I created this simple EA of a model rocket yesterday.  It's nothing spectacular and it took absolutely no time to make.  It's a blast though.

 

I uploaded the model to the new Realflight 6 Downloads section.

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